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{
"functions": [
{
"name": "new",
"desc": "Constructs a new RemoteSignal object.",
"params": [
{
"name": "From",
"desc": "The SignalListener to hook.",
"lua_type": "SignalListener"
},
{
"name": "Inbound",
"desc": "",
"lua_type": "Helpers.MiddlewareCallbacks"
},
{
"name": "Outbound",
"desc": "",
"lua_type": "Helpers.MiddlewareCallbacks"
}
],
"returns": [
{
"desc": "",
"lua_type": "RemoteSignal"
}
],
"function_type": "static",
"private": true,
"source": {
"line": 141,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "Fire",
"desc": "Fires to the specified client, from the server.\n\n:::caution\n\nThe first argument of `Fire` must be a [Player].\n\n:::\n\n\t",
"params": [
{
"name": "Client",
"desc": "",
"lua_type": "Player"
},
{
"name": "...",
"desc": "The arguments to send over this RemoteSignal.",
"lua_type": "...any"
}
],
"returns": [],
"function_type": "method",
"realm": [
"Server"
],
"source": {
"line": 168,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "FireAll",
"desc": "Fires to all clients in the game.\n\n\t",
"params": [
{
"name": "...",
"desc": "",
"lua_type": "...any"
}
],
"returns": [],
"function_type": "method",
"realm": [
"Server"
],
"source": {
"line": 182,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "FireFor",
"desc": "Fires to all clients specified in `For`.\n\n\t",
"params": [
{
"name": "For",
"desc": "",
"lua_type": "{ Player }"
},
{
"name": "...",
"desc": "",
"lua_type": "...any"
}
],
"returns": [],
"function_type": "method",
"realm": [
"Server"
],
"source": {
"line": 198,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "FireExcept",
"desc": "Fires to all clients in the game, except for the clients specified.\n\n\t",
"params": [
{
"name": "Excluding",
"desc": "",
"lua_type": "{ Player }"
},
{
"name": "...",
"desc": "",
"lua_type": "...any"
}
],
"returns": [],
"function_type": "method",
"realm": [
"Server"
],
"source": {
"line": 210,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "FireFilter",
"desc": "Fires to all clients in the game, using a filter to specify which clients receive the event.\n\n\t",
"params": [
{
"name": "Filter",
"desc": "",
"lua_type": "(Client: Player, ...any) -> boolean"
},
{
"name": "...",
"desc": "",
"lua_type": "...any"
}
],
"returns": [],
"function_type": "method",
"realm": [
"Server"
],
"source": {
"line": 224,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "Fire",
"desc": "Fires to the server, from the client.\n\n\t",
"params": [
{
"name": "...",
"desc": "The arguments to send over this RemoteSignal.",
"lua_type": "...any"
}
],
"returns": [],
"function_type": "method",
"realm": [
"Client"
],
"source": {
"line": 241,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "Connect",
"desc": "Connects `Callback` to this RemoteSignal.\n\nExecutes when a client fires this RemoteSignal to the server, or vice versa.",
"params": [
{
"name": "Callback",
"desc": "The function to connect.",
"lua_type": "RemoteConnectionCallback"
}
],
"returns": [
{
"desc": "",
"lua_type": "RBXScriptConnection"
}
],
"function_type": "method",
"source": {
"line": 257,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "ConnectParallel",
"desc": "Connects `Callback` to this RemoteSignal in parallel. Useful with Parallel Luau.\n\nExecutes when a client fires this RemoteSignal to the server, or vice versa.",
"params": [
{
"name": "Callback",
"desc": "The function to connect.",
"lua_type": "RemoteConnectionCallback"
}
],
"returns": [
{
"desc": "",
"lua_type": "RBXScriptConnection"
}
],
"function_type": "method",
"source": {
"line": 273,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "Once",
"desc": "Connects `Callback` to this RemoteSignal, disconnecting it once the RemoteSignal has fired once.",
"params": [
{
"name": "Callback",
"desc": "The function to connect.",
"lua_type": "RemoteConnectionCallback"
}
],
"returns": [
{
"desc": "",
"lua_type": "RBXScriptConnection"
}
],
"function_type": "method",
"source": {
"line": 287,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "Wait",
"desc": "Waits for the event to fire before resuming the current thread.",
"params": [],
"returns": [
{
"desc": "All of the data that the RemoteSignal returned from one event.",
"lua_type": "...any"
}
],
"function_type": "method",
"yields": true,
"source": {
"line": 301,
"path": "src/Internals/RemoteSignal.luau"
}
}
],
"properties": [
{
"name": "Unreliable",
"desc": "Determines whether the RemoteSignal is unreliable or not.",
"lua_type": "boolean",
"readonly": true,
"source": {
"line": 106,
"path": "src/Internals/RemoteSignal.luau"
}
}
],
"types": [
{
"name": "RemoteConnectionCallback",
"desc": "",
"lua_type": "(...any) -> () | (Client: Player, ...any)",
"source": {
"line": 82,
"path": "src/Internals/RemoteSignal.luau"
}
},
{
"name": "SignalListener",
"desc": "",
"lua_type": "Instance & { OnServerEvent: RBXScriptSignal<(Player, ...any)>, OnClientEvent: RBXScriptSignal<...any>, FireClient: (Client: Player, ...any) -> (), FireAllClients: (...any) -> (), FireServer: (...any) -> () }",
"private": true,
"source": {
"line": 89,
"path": "src/Internals/RemoteSignal.luau"
}
}
],
"name": "RemoteSignal",
"desc": "Weaver's built-in implementation for RemoteEvents.\n\nThis is an interface meant to make using RemoteEvents much easier, with functions identical to [Signal].",
"source": {
"line": 9,
"path": "src/Internals/RemoteSignal.luau"
}
}